Combat Overhaul


A number of new moves and tweaks to old moves have been made since the last update. Brave form's regular combo animations should play properly and have been redrawn with a stationary position. Resource Management has allowed for the implementation of the Brave Burst and Strike which all work in tandem with the way damage as well as the new Kinzecter will fill the player's gauges and the former special moves will expend that meter in exchange for invulnerability.

Another animation and moveset overhaul was given to Bombadier form which can now charge the bullet counter and fire 3 different shot types. The player can also expend their bullet counter for extra dashes which can also launch opponents that come into contact with it.

On the topic of launching enemy behaviors have been solidified to respond to different attacks as well as telegraph their own along with the basic patrol. They are now about as competent as the boss Roy was last year.

General game juice has been added in the form of screenshake, hit stop, and loads of particle effects. You can finally pause the game now as well.

My next goal once I take care of a few *bugs* involving the Kinzecter and add a few new moves will be to finally add more to the initial level and finish up a few new enemies. Hopefully I can get some meaningful content done this time next month.

Files

Masquerader-Z_WEBGL_8-6-19.zip 23 MB
Aug 07, 2019
Masquerader_Z_August_2019_Build.zip 41 MB
Aug 07, 2019

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